Guide — Dot Dot Darling

A Darling Guide to American Mahjong

New to Mahjong? You’re in the right place.

152 tiles, a card full of combinations, something called the Charleston, and a whole new vocabulary. It seems like a lot — until you find the rhythm, and then it clicks.

This is four-player American Mahjong, following the rules of the National Mah Jongg League. And remember: nobody starts out knowing what a pung is. That’s part of the fun.

One

Meet the Tiles

A standard set holds 152 tiles.

36 Bams Bamboos
36 Craks Characters
36 Dots Circles
16 Winds N E W S
12 Dragons one per suit
8 Flowers neutral
8 Jokers wild

Some sets come with spare Jokers and blank tiles. They aren’t used in standard play, but they’re handy if a tile ever goes missing.

Two

The Three Suits

Each suit runs 1 through 9, four of every number — and each has a Dragon of its own.

Bams Bamboos Green Dragon
Craks Characters Red Dragon
Dots Circles White Dragon — the Soap

You’ll also play four Winds — North, East, West, South — and eight Flowers. Winds and Flowers are neutral; they belong to no suit.

Three

Ah, the Joker

Eight Jokers act as wild tiles — incredibly helpful, but not everywhere.

The Joker Rules

  • A Joker may stand in for a tile in a group of three or more matching tiles.
  • No Jokers in singles.
  • No Jokers in pairs.
  • No passing Jokers during the Charleston.
  • Once a Joker is discarded, it’s out of play.

Four

Meet the Card

American Mahjong is played from a card of winning hands. The National Mah Jongg League releases a new one every year, so the possible hands change with the season — even old hands get something new to solve.

Your goal is to pick one hand and collect the 14 tiles it needs. The card groups hands by year, evens, odds, runs, Winds and Dragons, Quints, Singles and Pairs, and more.

Don’t memorize it. You’re supposed to look at it while you play.

Five

A Little Vocabulary

Most of it is just counting.

Single one tile
Pair two matching tiles
Pung three matching
Kong four matching
Quint five matching
Runconsecutive numbers
FFlower
DDragon
NEWSNorth, East, West, South
CConcealed — no calling discards, except your winning tile
XExposed — you may call and expose qualifying groups

Six

Getting the Table Ready

1

Shuffle

All 152 tiles go face down.

2

Build the wall

Two tiles high, 19 long — 38 tiles each.

3

Roll for East

East deals, and goes first.

4

Deal

East takes 14 tiles. Everyone else takes 13.

Tuck your tiles onto your rack, look at what you’ve been dealt, and start comparing it to the card. You don’t need to know what you’re playing yet — that’s what the Charleston is for.

Seven

The Charleston

Before play begins, everyone trades away tiles they don’t want — three at a time — hoping for a few that help.

First Right Across Left  required
Second Left Across Right  optional

There may also be a Courtesy Pass between players sitting across from one another. And one rule that matters: keep your Jokers. They cannot be passed.

Eight

And Now, We Play

East discards first, and play moves around the table in one simple rhythm:

Draw a tile Look at your hand Discard

Place each discard face up and say its name aloud. Keep comparing your tiles to the card and working toward one complete 14-tile hand.

And yes — you’ll change your mind about which hand you’re playing. Probably more than once.

Nine

Calling a Tile

When someone discards a tile you need, you may be able to call it — generally when it completes a group of three or more matching tiles in an exposed hand. The finished group goes face up on your rack for everyone to see.

You can’t ordinarily call to complete a single or a pair, and concealed hands have extra restrictions. One happy exception: if that discard completes your entire hand, you may be able to call it for Mahjong.

There’s also Joker swapping — if someone has an exposed group containing a Joker and you hold the real tile it stands for, you may trade for it on your turn. A very good reason to watch everyone else’s rack.

Ten

Mahjong!

Complete one of the 14-tile hands on the current card, and there’s only one thing left to do: call “Mahjong!” Reveal your hand and enjoy the moment.

If the wall runs out before anyone finishes, that’s a wall game — no winner this round, which sounds to us like the perfect excuse to shuffle and play again.

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